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Inside Out

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Inside Out Empty Inside Out

Post by Admin Fri Jun 02, 2023 8:00 pm

Description: Find the entrance to Imagination LandTarget Time: 7:00Collectibles: Manual Pages (5)
After checkpoint 1 do not climb up to the green bonus box, instead at the top of the pillar drop and collect the page.
At the second checkpoint use the buttons to spring into the air look to the left side after the third button jump
After the second checkpoint destroy the peppermint discs to reveal button-springs. At the top of the column on the left you will find the page on a balcony.
On an Oreo above checkpoint 5. Destroy the peppermint disc to reveal a button that will spring you to the oreo platforms. The page is on the back left cookie.
At checkpoint 6 when you reach the platform that leads to the yellow bridge that will allow you get the memory for the last memory machine there are several cards that are thrown onto the wall on the left side of the screen. Use the cards at the end of the path as platforms to reach the manual page
All Balloons Collected: 400
Optimal Character: None

Head up the puzzle piece floor. Moving around the ground below will begin to shake. Jump up the platforms to the cardboard bridge. We find a yellow slide with a large Pixar Ball rolling down it. Wait for the ball to pass then get on the yellow slide. Stay to the left side of the slide and pause in wide spot. Once another ball rolls by quickly move to the end of the slide and exit it to the right. As we begin to cross the next bridge it starts to fall. Once the bridge is down, jump on the yellow pillow to reach the first of seven CHECKPOINTs. Jump up and grab the ledge. Pull up to the flower pots. Use the ledges on the next wall to reach a pink platform. The wall at the back of the platform has several grapple points. Reach the top and we get a message that we have found a bonus box. Smash the green box and green balloons with a timer appear. Collect as many of the green balloons within the allotted time to improve your ending score.

Move to the back and cross the rainbow bridge. The multi colored flower petal floor will light up when you move from petal to petal. On the wall behind the blue-green petal is a target. Press R2 to throw a memory at the target. If you connect a bridge to the right will extend. Cross the bridge to reach CHECKPOINT 2. The button on the ground will act as a spring launching your character high into the air. Use the buttons to reach the top of the pillar. When you near the top there will be a peppermint disc on the ground. Stand on it and perform a ground pound move (jump and hold Triangle). This destroys the peppermint disc revealing a spring button. Destroy a second disk to reach a target. Toss a memory at the target and a rainbow bridge in the distance extends. Quickly cross the bridge to reach CHECKPOINT 3.

Jump across the Oreos. The last two will be destroyed so jump onto the solid ground from the 2nd Oreo. Move up the ramp and jump over the gap in the path with a double jump. A double jump is performed by first jumping then while in the air tapping X again. This will allow your character to travel greater distances. Continue up the ramp as pieces of the ground begin to fall away. Don't worry, the main path will remain. At the top we find our first memory. Pick up the glowing orb and deliver it to the memory machine. We have also arrived at CHECKPOINT 4. Jump across the rocking flip flops. The next stable platform houses CHECKPOINT 5.

Move down the green slide to find the next memory machine. The memory that needs delivered is on the Oreos on the right side. Once the memory is delivered the barrier ahead dissipates. Cross the rotating curved platforms to reach CHECKPOINT 6. Be careful on the rotating platforms because there will be gaps. The rings are not continuous. Move up the ramp to the right and cross the opening/closing yellow bridge. Hit the target on the back wall and some beams will lower. Use those beams to rise up to another set that will allow you to move to the left and reach a platform. Move down this platform toward the front of the screen. Cross another yellow opening/closing bridge and reach a high platform with our next memory. Pick it up and drop below to deliver it into the memory machine. A rocket blasts into the air. Use the elevator platforms to reach the top. We get a small cut scene that shows the rocket crashing. CHECKPOINT 7 is on the right side. This is the completion point of the map. Once you stand on this platform your score is revealed and the level is over.

Description: Find the power source for the Memory Matrix
Time Challenge: 7:00
Collectibles:
Manual Pages (5)
At the top of the elevator that rotates around with the multiple glowing platforms.
High above the rising platform just before the 2nd target that rotates a wheel for continued passage
Use the rotating wheels after placing the first memory into a memory machine to reach a high platform
Platform just after encountering the first pie cannon
After 2nd checkpoint its on a platform above ground level
Idea Bulb (1)
After checkpoint 2 we find the only way to proceed is to drop into a gap in the floor. To the left we see lava on the floor. Use Anger to cross the lava and grab the Idea Bulb.
All Balloons Collected: 250
Optimal Character: Anger - only because he is needed for the Idea Bulb

This level is a side scrolling level. Move to the right until you reach a target. Press R2 to hit it with a memory and the wheel with a portion mission will rotate allowing you to pass. Continue to the wooden bridge and jump over the glowing blocks. Use the rotating elevator with the glowing platforms to reach the bottom level. Continue by the hopping orange balloons and arrive at a rising platform with yellow trim. Hit the target to rotate the wheel and arrive at CHECKPOINT 1. Just ahead we find a memory machine. In front of the machine is a spring button that will elevate you to the memory. Once the memory is in place the wheel will rotate allowing you to pass. Ahead there is a cannon that fires single pies. If hit by a pie your character will be knocked down and have their health reduced. They come slow and infrequent enough to avoid easily by jumping over them. After another pie cannon we come to a yellow sliding floor. After the sliding floor we see more blocks that slide back and forth. The goal this time is to wait for the blocks to slide out of the way then use them to climb higher in the level. At the top watch for a pie cannon. On the other side of this pie cannon we find the next memory on a platform high in the air. Hit the target to cause a platform to rise that will provide a good jumping point to reach the memory.

Placing the memory will rotate a wheel allowing us to arrive at CHECKPOINT 2. The path will end in a dead end except for a gap in the floor. We must drop down through the gap to continue. At the bottom their will be lava on the floor to the left (the Idea Bulb is that way). Hit the target to rotate a wheel and move to the right. Use the glowing elevators to reach a higher platform. Here we find a series of three yellow platforms that will rise and fall. Use the boards to reach CHECKPOINT 3. An easily avoidable pie cannon is ahead. After passing under the pie cannon jump up to the platform above. Spring up to grab the memory and into the opening of the spinning wheel. Once the memory is delivered a column will rise. Ride this column to CHECKPOINT 4 to end the level.

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Join date : 2023-05-30

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